Quatre Raberba Winner (
pacifismaggressive) wrote2033-04-29 12:03 am
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Over 18?: Yes!
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Character Info
Name: Quatre Raberba Winner
Canon: Mobile Suit Gundam Wing
Canon Point: End of Endless Waltz, after destroying the Gundams
Age: 17
Background:
Quatre Raberba Winner History
Personality:
Quatre first and foremost is a person with too much heart and empathy for the world around him. He feels the pain and suffering of the world deeply (to the point that he feels Heero’s pain when he self-destructs as if he is suffering a heart attack himself and feels the fear of OZ soldiers when he is about to kill them while piloting Wing Zero). He chose to become a Gundam pilot because he believes that by fighting, he can prevent more suffering by those who don’t deserve it.
Quatre is also someone who feels a lot of anger and pain that he suppresses because when he allows himself to go into those negative emotions, then he becomes a person that Quatre doesn’t want to be. He is not just someone who naturally is a pacifist. He is naturally a self-righteous avenger. He actively chooses a pacifist ideology for himself, because he wants to believe in the potential for peace to bring about a better world. Otherwise, you get angry and bitter Quatre who is willing to start fights in space with no mobile suit training, or a Wing Zero-influenced Quatre who is so broken by tragedy and loss that fear and hatred become logical tools to use against others, even those he swore to protect.
Quatre had done what he can to spare people and keep the damage he caused to a minimum. He would damage suits but tried to avoid killing the pilots if he could, and he would fight in a group with the Maganac Corps, using their numbers to overwhelm the enemy and thus prevent needless casualties. Any failure on his part to live up to his own sense of right and wrong and the duty he felt he had to the Colonies and his brothers-in-arms was met with guilt and the drive to not make the same mistake again.
More than once others would question his place in the fight for freedom for the Colonies, wondering why someone who was so gentle and giving of himself could have the fortitude and determination to not only fight, but also lead a small army of his own into battle. There is irony in that it is Quatre’s “gentle heart,” the empathy he feels for others, that drives him and could even push him over the edge if he isn’t careful. This self-righteousness makes him stubborn and assertive. He may come across gentle, polite, and charming, but he’s not one to stay silent if he thinks his opinion has merit in the situation. It’s why he and his father disagreed so much (as his father was a natural pacifist who believed violence was never the answer in any circumstance), it’s why he is such a capable leader in the field. Quatre may doubt himself at times, but his ability to look at situations organically and critically and make some decisions others might find “cowardly” (such as knowing sometimes a retreat is a solid strategic choice), works to his advantage.
Quatre is someone who has strong natural instincts, aided by his Space Heart, which allows him to empathically feel the emotions and intentions of others, and influences his view of the world around him. He knows not everyone is a good person. He knows a lot of people with power use it to hurt innocent people just striving to live decent lives for their own profit. But that heart makes him want to believe that good can happen, that peace can be achieved, because otherwise what is the point of anything? This is also why the Wing Zero programming was able to influence him the way it was. It twisted those feelings and turned them inside out, to the point where he saw the innocent people he wanted to protect as culpable for their own situation and in need of harsher measures to make them see how to free themselves from their oppressive situation. Wing Zero doesn’t turn you into something you aren’t, only warps who you already are.
That’s the kind of person Quatre could become if he didn’t want to be a pacifist. That’s why he is the one to suggest they send the Gundams into the sun (and the one who knows he has to go get them when they realize the fight isn’t over). This is also why he chooses to destroy Sandrock after the war is over again. Sandrock existing means that the potential is always there that people will seek to use the Gundams for war, whether as weapons or as symbols. And Quatre is self-aware enough to know that he includes himself as being one of those people. And by actively choosing peace, he must actively choose to give up the Gundam he’s bonded to. It hurts, but it’s a choice he’s willing to make.
Powers:
High level of Endurance: Capable of surviving alone in the desert for several days, floating in space without support, fighting with a significant stab out, and being able to withstand the Zero systems influence without irreparable brain damage (although there was significant psychological effects at the time).
Space Heart: Extrasensory perception that is essentially empathy with limited telepathy. Quatre is capable of feeling the intentions/nature of those around him, but those he creates intimate/spiritual bonds with seem to make his abilities even stronger, such as his connections with Heero and Trowa. Quatre is largely ignorant of the full extent of his own abilities here and makes a lot of assumptions about its true nature, but it is implied that it could be a Newtype ability.
Gundam Pilot: It’s not a special power but he has a highly specialized ability to pilot advanced mobile armor despite only having two years of training. He has a natural skill for it, but also throws himself into challenges like this.
Inventory:
-- Sandrock Custom
-- Violin
-- Goggles
Samples:
Sample #1
Sample #2